Ceci est une ancienne révision du document !


Principe

Tout comme son inspirateur, SdaGame permet également à chaque nation de se différencier par des pouvoirs spécifiques, impactant ses armées, ses héros et/ou son économie. A la différence de son prédécesseur, il s'agit d'une option de jeu et non d'un impératif. Dans les descriptifs de chaque nations du scénario Troisième age - 1650 sont ainsi explicités ces bonus dans le cas d'une partie avec “Bonus de nation : Rigoureux (6 bonus fixes)”, qui peut être considéré comme le mode par défaut. Attention, les bonus terminant par :!: dans leur description comptent pour deux!

En plus de ces bonus de nations, les héros peuvent aussi recevoir individuellement des bonus à leurs compétences de base et les CdP, des bâtiments tirés aléatoirement en début de partie.

Les bonus obtenus sont visibles à différents endroits : → dans le Royaume où sont rappelés tous les Bonus de nation → dans le rapport du T0 où tous les bonus sont obtenus sont présents (Nation et Personnage)

Armées

Armies without food only lose 1-2 morale points

Armies gain 1-2 morale points when stationary

Non moving armies gather food equiv to their size (w/o steed)

Armies force marching only lose 1-2 morale points

Armies may force march with no loss of morale points :!:

Move 50% farther while stealthy

New armies are hired at no cost :!:

New armies start with a morale of 40

All new recruits start with a training rank of 20

Heavy cavalry recruits start with a training rank of 30

Light cavalry recruits start with a training rank of 30

Heavy infantry recruits start with a training rank of 30

Light infantry recruits start with a training rank of 30

Archers recruits start with a training rank of 30

Mercenary recruits start with a training rank of 30

Heavy cavalry have strength +2

Light cavalry have strength +2

Heavy infantry have strength +2

Light infantry have strength +2

Archers have strength +2

Mercenary have strength +2

Heavy cavalry have const +2

Light cavalry have const +2

Heavy infantry have const +2

Light infantry have const +2

Archers have const +2

Mercenary have const +2

Ships never suffer storms or are lost at sea


Héros

All Scout/Recon orders are doubled in skill level :!:

All characters may Scout/Recon at a minimum skill rank of 50 or better

All characters may Uncover Secrets at a minimum skill rank of 40 or better

All Assassinate/Kidnap orders are +10 to skill rank :!:

All Sabotage/Theft order are +10 to skill rank

Heals twice faster

War machines are 20% stronger

Relations bonus is 5% higher :!:

Mages progress in spell mastery twice faster

Heroes have 10% less chance of being caught

Heroes have 10% less chance of being killed

Heroes have twice as chances of escaping

Always succeeds changing relations level

Training armies yield twice as much results for soldiers

Influence orders yield twice as much results

New heroes hired at 1/2 the cost :!:


Economie

Receive a 10% gold adjustment to all buys and sells

Receive a 20% gold adjustment to all buys and sells :!:

Receives 5% more tax revenues

Starts game with 50% more gold :!:

Creating a new camp done at +20 skill

Cities start with 10 more loyalty

Cities accept 10% higher taxes without losing morale

Town management orders done at +10%

Cities consume 20% less food

Cities offer 20% more food to armies

Cities resist to 50% higher menace

Fortifications are 10% stronger

Creates 20% more armors and weapons

Generates 10% more leather

Digs 10% more bronze and steel

Digs 10% more mithril

Crops create 10% more food

Gathers 10% more wood

Gathers 10% more stone

Create 10% more steed

Digs 10% more gold

Fortifications are built at 1/2 the cost

War machines are built at 1/2 the cost

Can build ships at half the cost