Ceci est une ancienne révision du document !


Les masques permettent de générer automatiquement le rapport de tour en fonction de la réussite (ou de l'échec) des ordres. L'éditeur de masque permet d'augmenter les possibilités de ce retour d'informations pour les différents ordres. Des mots-clés sont nécessaires à la contextualisation :

Keywords Available keywords, to be enclosed with #…# :

player : nation of the player, from 1 to 25

player_as__nation_name : nation of the player

hero_nation : nation of the hero, from 1 to 25

hero_nation_name : nation of the hero

hero_name : hero full name

hero_allegiance : hero's allegiance number

hero_allegiance_name : hero's allegiance full name

hero_status : current hero status, in this list = general, hero, captain, leader, fellow, hostage, dismissed, dead previous_hero_status : last turn hero status

hero_health : current health, up to 100, can be negative

target_nation : target nation

target_hero : target hero full name

target_town : target town full name

town_nation : nation of the town, from 1 to 25

town_nation_name : nation of the town

town_name : current town full name

town_allegiance : town's allegiance number

town_allegiance_name : town's allegiance full name

previous_town_name : last turn town full name

town_loyalty : current town loyalty level

previous_town_loyalty : last turn town loyalty level

pos_x : current position X from 1 to 44

pos_y : current position Y from 1 to 39

previous_pos_x : last turn position X from 1 to 44

previous_pos_y : last turn position Y from 1 to 39

hex_terrain : current hexagon terrain type from 1 to 9

previous_hex_terrain : last turn hexagon terrain type from 1 to 9

is_mine : returns yes, if reader is owner of hero/town, otherwise returns no

is_allied : returns yes, if reader considers hero/town to be a friend, otherwise returns no

is_enemy : returns yes, if reader considers hero/town to be an enemy, otherwise returns no

is_hero_general : returns yes, if the hero generating the news is general of the army, otherwise returns no (meaning he would be a captain in the army)

is_target_me : returns yes, if the action is targeted at the reader, otherwise returns no

army_general_name : returns the name of the hero leading the army

fellowship_leader_name : returns the name of the hero leading the fellowship

parameters are numbered from parameter1 to parameter3

parameter1_value : returns the raw value of the parameter

next are possibly useful translation of the parameters value

parameter1_as_nation_name : returns the nation based on the parameter value

parameter1_as_resource_name : returns the resource based on the parameter value

parameter1_as_wagon_name : returns the wagon item based on the parameter value

parameter1_as_relation : returns the relation level based on the parameter value

parameter1_as_hero_bonus : returns the hero bonus based on the parameter value

parameter1_as_nation_bonus : returns the nation bonus based on the parameter value

Lists Nation 1: Woodmen, 2: Northmen, 3: Eothraim, 4: Arthedain, 5: Cardolan, 6: North Gondor, 7: South Gondor, 8: Dwarves, 9: Sinda Elves, 10: Noldo Elves, 11: Witch King, 12: Dragon Lord, 13: Dog Lord, 14: Cloud Lord, 15: Blind Sorcerer, 16: Ice King, 17: Quiet Avenger, 18: Fire King, 19: Long Rider, 20: Dark Lieutenants, 21: Corsairs, 22: Dunlendings, 23: Haradwaith, 24: Rhudaur, 25: Easterlings,

Status general: Leading an army, hero: Hero alone, captain: Following an army, leader: Leading a fellowship, fellow: Following a fellowship, leech: Spying, hostage: Held hostage, dismissed: Has been dismissed,

Terrain 1: Plain, 2: Coast, 3: Forest, 4: Marsh, 5: Hill, 6: Mountain, 7: Desert, 8: Coastal sea, 9: Open sea,

Resource 1: Leather, 2: Bronze, 3: Steel, 4: Mithril, 5: Food, 6: Timber, 7: Stone, 8: Mounts, 9: Gold,

Wagon 1: none, 2: bronze weapons, 3: steel weapons, 4: mithril weapons, 5: leather armors, 6: bronze armors, 7: steel armors, 8: mithril armors, 9: food rations, 10: war machines,